![]() ![]() ImportMaterials will allow the Node to read out the Materials in the Imported file and add Material Nodes accordingly. With the UpdateNodes option you can enable or disable the updating of the already imported geometry and nodes, but to have newly added geomtries, lights, cameras or animations still added to the scene if they are new to the imported file. You can define an own scaling factor by using the Scale and type any factor. Lights will be imported since the ImportLights is checked per default. You can uncheck the option to ImportCameras if you want to have just the Geometry imported. CreateNodes should be checked to create at least some nodes. ![]() Appl圜amera will activate the first found Camera inside an imported file - you can disable this property to manually select and activate a camera. Afterward, you need to specify all import options.Īsset is where you specify the geometry file to import. If necessary it will create Axes, Materials, Keyframe Animations and Mesh Loader Nodes in order to accomplish that.Īfter placing the Node you need to specify the Asset property to define which Geometry file to import. Afterward, the Geometry Import Node creates Child Nodes that render the imported mesh. In this process, Ventuz creates a Ventuz Mesh File based on the defined parameters. You can specify a file path and then update the node. In contrast to the Mesh Loader Node the Geometry Import Node is able to import Standard Industry Formats. VZM Files are also able to have 3D Texture Coordinates. ![]()
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